I am transferring multiplayer/online services for Crysis Wars to my own online service, and have so far been able to add a test server to the in-game server list, but however I cannot assign its ID properly and as a result, cannot connect to it.
I am using the Visual Studio 2013 debugger to debug my mod DLL, but however the call-stack only shows which functions are being called when there is an error.
I suspect that I'm not executing a function that should be executed when adding a server to the ingame server list, and as a result I want to see which functions are being called at certain times.
I currently use breakpoints, but however they do not provide the insight I actually need.
Is this possible, and if so how do I do it?
If not, are there any suggestions on how I could alternatively go about this?
I have tried pausing the debugger, but however it asks for a CryAnimation symbol file (for CryAnimation.dll) of which I do not have (as the CryAnimation.dll is not open-source like the mod DLL).