What do you mean it is not exactly possible. There is similiar thing made in Unreal Engine 4 and it is called BLUEPRINT Event Graph like so : http://prntscr.com/9lc09j. You can zoom it in and out. It is like a infinite grid.
And Unreal engine is made in c++
Thanks for advice, I was just thinking what should I start learning SFML/OPENGL/DIRECTX.
Thanks for advice, I was just thinking what should I start learning SFML/OPENGL/DIRECTX.
Well, openGL is only a rendering API. So you're gonna need another library for Input, audio etc. So you can use SFML and openGL together, which is what I do. If you want to use DirectX then you don't need anything else.
That is good to know, I will read more about what all of them are capable of, but lets focus on my question "Infinite square grid"
I want to just to have some info about how something is created... Like Excel table which has a lot of rows and columns almost like infinite but it can have arround 100 000 or more rows&columns.
I wonder what did they use(I know its c++ but what library or smth. else) to create that table where every cell is selectable.