How to create application which is not based on conhost console?

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#include <iostream>

using namespace std;

int main()
{
    cout << "Hello world!" << endl;
    return 0;
}

I want to make it as windows application not console.
Last edited on
Here is how you create a Windows GUI app.
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#include <windows.h>
#include <tchar.h>
#include <crtdbg.h>

LRESULT CALLBACK WndProc (HWND hwnd, unsigned int msg, WPARAM wParam, LPARAM lParam)
{
  switch (msg)
  {
    case WM_CREATE:
    {
      HINSTANCE hIns = ((LPCREATESTRUCT)lParam)->hInstance;
      return 0;
    }
    case WM_COMMAND:
    {
      return 0;
    }
    case WM_DESTROY:
    {
      PostQuitMessage (0);
      return 0;
    }
  }

  return (DefWindowProc (hwnd, msg, wParam, lParam));
}


int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevIns, LPSTR lpszArgument, int iShow)
{
  TCHAR szClassName[] = _T("Template");
  TCHAR szWindowName[] = _T("Template");
  WNDCLASSEX wc = { 0 };
  MSG messages;
  HWND hWnd;

  wc.lpszClassName = szClassName;
  wc.lpfnWndProc = WndProc;
  wc.cbSize = sizeof (WNDCLASSEX);
  wc.hbrBackground = (HBRUSH)COLOR_BTNSHADOW;
  wc.hInstance = hInstance;
  
  _ASSERTE(RegisterClassEx (&wc) !=0);
  
  hWnd = CreateWindowEx (0, szClassName, szWindowName, WS_OVERLAPPEDWINDOW, 
      CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 
      HWND_DESKTOP, 0, hInstance, 0);
      
  _ASSERTE(::IsWindow(hWnd));
  
  ShowWindow (hWnd, iShow);
  while (GetMessage (&messages, NULL, 0, 0))
  {
    TranslateMessage (&messages);
    DispatchMessage (&messages);
  }

  return static_cast<int>(messages.wParam);
}


http://www.winprog.org/tutorial/start.html
https://www-user.tu-chemnitz.de/~heha/petzold/petzold.htm
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