Call me crazy, but I want to waste my life making a 3D game in codeblocks with nothing but c++ 11. Any methods? And dont say to use directx, opengl ,sdl, ect. I want to do it with nothing but c++(Including iostream, windows.h, ect)
I want to [make] a 3D game in codeblocks with nothing but c++ 11. Any methods?
No
With nothing but C++ it is impossible to do any meaningful graphics programming (3D or 2D) -- basically, all you could do is some very basic "ascii art" graphics.
windows.h is not part of any version of C++ -- it's the main header from the Windows SDK. And Direct3D is the (current) Windows way to do 3D graphics.
You can still use the legacy (according to Microsoft) GDI API, which does 2D graphics, to draw your own, basic 3D graphics, but it's not C++, either.
You're going to need some sort API/library to upload your framebuffer to the GPU, (the console doesn't give pixel-perfect control over it's window) and the simplest way to complete this task is to create a window with SDL, create a texture, and stream your pixel data to the texture to upload it to the screen.