settings up opengl with windows

I have this HDC that I got from my window and want to hook up to opengl, but its not working and I'm not exactly sure why.

this is my code:
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HDC hdc = GetDC(wind);


HGLRC glRenderingCtx = wglCreateContext(hdc);

wglMakeCurrent(hdc,glRenderingCtx);


if (glewInit() == GLEW_OK)
    std::cout << "glew ok" << std::endl;
else
    std::cout << "glew not ok" << std::endl;

wglMakeCurrent(NULL,NULL);
wglDeleteContext(glRenderingCtx);
ReleaseDC(wind,hdc);


when I run it I get: "glew not ok".

could someone help please? what am I doing wrong here?
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