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//The headers
#include"SDL/SDL.h"
#include"SDL/SDL_image.h"
#include<string>
//screen attributes
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;
//set clip sprite
const int question = 0;
const int winner = 1;
const int loser = 2;
//event structutre
SDL_Event event;
//SDl surfaces
SDL_Surface* image = NULL;
SDL_Surface* screen = NULL;
//the clip regions of the sprite
SDL_Rect clips [ 3 ];
class Button
{
private:
//The attributes of the button
SDL_Rect box;
//The part of the sprite being shown
SDL_Rect* clip;
public:
//Initlize the variable
Button(int x, int y, int w, int h);
//Handle events and set the buttons sprite region
void handle_events();
//shows the button on the screen
void show();
};
SDL_Surface* load_image( std::string filename )
{
//temporary hold image
SDL_Surface* loadedImage = NULL;
//hold optimizedImage
SDL_Surface* optimizedImage = NULL;
//load image
loadedImage = IMG_Load( filename.c_str() );
//if no error
if ( loadedImage != NULL )
{
//optimize Image
optimizedImage = SDL_DisplayFormat ( loadedImage );
//free up old surface
SDL_FreeSurface ( loadedImage );
//if no errors
if ( optimizedImage != NULL )
{
//set color map
SDL_SetColorKey(optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB(optimizedImage->format, 0xFF, 0xFF, 0xFF) );
}
}
//if no errors
return optimizedImage;
}
void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL)
{
//rect to hold offset
SDL_Rect offset;
//assign offset
offset.x = x;
offset.y = y;
//blit
SDL_BlitSurface(source, clip, destination, &offset);
}
bool init()
{
//initilize
if ( SDL_Init( SDL_INIT_EVERYTHING) == -1)
{
return false;
}
//set screen
screen = SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,SDL_SWSURFACE);
//if no erors
if (screen == NULL)
{
return false;
}
//set windows caption
SDL_WM_SetCaption("Placing button else where", NULL);
//if noo errors
return true;
}
bool load_files()
{
//load image
image = load_image("button.png");
//if there was an error
if (image == NULL)
{
return false;
}
//if no errors
return true;
}
void clean_up()
{
//free up surface
SDL_FreeSurface( image );
//quit program
SDL_Quit();
}
void set_clips()
{
//clip the sheet
clips[ question ].x = 0;
clips[ question ].y = 0;
clips[ question ].w = 320;
clips[ question ].h = 240;
clips[ winner ].x = 0;
clips[ winner ].y = 240;
clips[ winner ].w = 320;
clips[ winner ].h = 240;
clips [ loser ].x = 320;
clips [ loser ].y = 0;
clips [ loser ].w = 320;
clips [ loser ].h = 240;
}
Button::Button( int x, int y, int w, int h)
{
//set the buttons attributes
box.x = x;
box.y = y;
box.w = w;
box.h = h;
//set the default sprite
clip = &clips[ question ];
}
void Button::handle_events()
{
//The mouse offsets
int x = 0, y = 0;
//If the mouse moved
if( event.type == SDL_MOUSEMOTION )
{
//Get the mouse offsets
x = event.motion.x;
y = event.motion.y;
//If the mouse is over the button
if( ( x > box.x ) && ( x < box.x + box.w ) && ( y > box.y ) && ( y < box.y + box.h ) )
{
//Set the button sprite
clip = &clips[ loser ];
}
//If not
else
{
//Set the button sprite
clip = &clips[ question ];
}
}
//if a mouse button was pressed
if( event.type == SDL_MOUSEBUTTONDOWN )
{
//if left mouse button was pressed
if ( event.button.button == SDL_BUTTON_LEFT )
{
//get the mouse offset
x = event.button.x;
y = event.button.y;
//if the mouse is over the button
if ( (x > box.x) && (x < box.x + box.w ) && ( y > box.y) && (y < box.y + box.h ) )
{
//set the button sprite;
clip = &clips[ winner ];
}
}
}
}
void Button::show()
{
//show the button sprite
apply_surface( box.x, box.y, image, screen, clip);
}
int main( int argc, char* agrs[] )
{
//quit flag
bool quit = false;
//initilize
if ( init() == false )
{
return 1;
}
//load files
if ( load_files() == false)
{
return 1;
}
//clip sprite sheet
set_clips();
//make myButton
Button myButton ( 170, 120, 320, 240);
//while the user hasn't quit
while (quit == false)
{
//if theres events to handle
if (SDL_PollEvent (&event) )
{
//handle buttons event
myButton.handle_events();
//if the user hasn't Xed out the program
if (event.type == SDL_QUIT)
{
quit = true;
}
}
//fill the screen whiete
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF ) );
//update the screen
if (SDL_Flip (screen) == -1)
{
return 1;
}
}
//clean up
clean_up();
//sdl quit
SDL_Quit();
}
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