problem of color in a scene

Hello,
I have a scene that revolved in 32bit color with all of my objects, after complicate the application under 64bit, I lost all color on my existing objets.I work in VS2010 C + +. I want to know how can I find the colors of my objects in 64bit.
thank you
I'm not sure I understand. Post a screenshot.
ok!webJose
this is my OpenGL windows
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void setupPixelFormat(HDC hDC) 
{   
	PIXELFORMATDESCRIPTOR pfd =  
		{   
		  sizeof(PIXELFORMATDESCRIPTOR),  //taille du descripteur de format 
				1, //version 
				PFD_SUPPORT_OPENGL |
				PFD_DRAW_TO_WINDOW | 
				PFD_DOUBLEBUFFER, //Propriétés 
				PFD_TYPE_RGBA,  //Mode de couleurs 
				16,  //Bits de couleur 
				0, 0, 0, 0, 0, 0, //Paramètres des couleurs 
				0,0,  //Paramètres alpha 
				0,0, 0, 0, 0, //Paramètres du buffer d'accumulation 
				32, //Bits de profondeur 
				0,  //Bits du buffer stencil  
				0,  //Nombre de buffers auxiliaires 
				0,  //ignoré (obsolète) 
				0,  //réservé 
				0,  //ignoré (obsolète) 
				0, //Couleur de transparence 
				0  //Ignoré (obsolète) 
		 };   
  
	int pixelFormat;  
	pixelFormat = ChoosePixelFormat(hDC, &pfd);  
	if (!pixelFormat)  
	{  
 
	  MessageBox(WindowFromDC(hDC),
			"Mode graphique non supporté.",
			"Problème",
			MB_ICONERROR | MB_OK);
		exit(1);
	}    
	if (!SetPixelFormat(hDC, pixelFormat, &pfd))  
	{     
	  MessageBox(WindowFromDC(hDC),"Mode graphique non supporté.",
				"Problème",	MB_ICONERROR | MB_OK);
		exit(1);
	}   
}
 
void initgl (void)
{


	GLfloat light0_pos[4]   = { 0.5f, 0.5f, 0.5f, 0.0f };
	GLfloat light0_color[4] = { .6f, .6f, .6f, 1.0f }; //* lumière blanche

	GLfloat light1_pos[4]   = { 50.0f, 50.0f, -50.0f, 0.0f };
	GLfloat light1_color[4] = { .6f, .6f, .6f, 1.0f }; //* lumière blanche

	GLfloat light2_pos[4]   = { -50.0f, 0.5f, 0.5f, 0.0f };
	GLfloat light2_color[4] = { .6f, .6f, .6f, 1.0f }; //* lumière blanche

	GLfloat light3_pos[4]   = { 50.0f, 50.0f, -50.0f, 0.0f };
	GLfloat light3_color[4] = { .6f, .6f, .6f, 1.0f }; //* lumière blanche

	GLfloat light4_pos[4]   = { 0.5f, 0.5f, 0.5f, 0.0f };
	GLfloat light4_color[4] = { .6f, .6f, .6f, 1.0f }; //* lumière blanche

	GLfloat light5_pos[4]   = { 50.0f, 50.0f, -50.0f, 0.0f };
	GLfloat light5_color[4] = { .6f, .6f, .6f, 1.0f }; //* lumière blanche

	GLfloat light6_pos[4]   = { 50.0f, 50.0f, 50.0f, 0.0f };
	GLfloat light6_color[4] = { .6f, .6f, .6f, 1.0f }; //* lumière blanche
	
	
	//* remove back faces 
	glDisable(GL_CULL_FACE);
	glEnable(GL_DEPTH_TEST);
	
	//* speedups 
	glEnable(GL_DITHER);
	glShadeModel(GL_SMOOTH);
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
	glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
	
	//* lumières *
	glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
	glLightfv(GL_LIGHT0, GL_DIFFUSE,  light0_color);
	glEnable(GL_LIGHT0);

	glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
	glLightfv(GL_LIGHT1, GL_DIFFUSE,  light1_color);
	glEnable(GL_LIGHT1);

	glLightfv(GL_LIGHT2, GL_POSITION, light2_pos);
	glLightfv(GL_LIGHT2, GL_DIFFUSE,  light2_color);
	glEnable(GL_LIGHT2);

	glLightfv(GL_LIGHT3, GL_POSITION, light3_pos);
	glLightfv(GL_LIGHT3, GL_DIFFUSE,  light3_color);
	
	glLightfv(GL_LIGHT4, GL_POSITION, light4_pos);
	glLightfv(GL_LIGHT4, GL_DIFFUSE,  light4_color);
	
	glLightfv(GL_LIGHT5, GL_POSITION, light5_pos);
	glLightfv(GL_LIGHT5, GL_DIFFUSE,  light5_color);
	

	glLightfv(GL_LIGHT6, GL_POSITION, light6_pos);
	glLightfv(GL_LIGHT6, GL_DIFFUSE,  light6_color);
	

	glEnable(GL_LIGHTING);
	
	glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
	glEnable(GL_COLOR_MATERIAL);



} 

void draw_axes( float scale )
{
	glDisable( GL_LIGHTING );

	glPushMatrix();
	glScalef( scale, scale, scale );


	glLineWidth(2);

	glBegin( GL_LINES );

	glColor3f( 1, 0, 0 );
	glVertex3f( .8f, -0.05f, 0 );  glVertex3f( 1, -0.25f, 0 ); //* Letter X 
	glVertex3f( 0.8f, -0.25f, 0 );  glVertex3f( 1, -0.05f, 0 );
	glVertex3f( 0, 0, 0 );  glVertex3f( 1, 0, 0 ); //* X axis      

	glColor3f( 0, 1, 0);
	glVertex3f( -.25f, 0.8f, 0 );  glVertex3f( -.05f, 1, 0 ); //* Letter Y 
	glVertex3f( -.25f, 1, 0 );  glVertex3f( -.15f, 0.9f, 0 );
	glVertex3f( 0, 0, 0 );  glVertex3f( 0, 1, 0 ); //* Y axis
	
		

	
	if (info_valeur(58) > 20)
	{
		glColor3f( 0, 0, 1 );
		glVertex3f( 0, 0, 0 );  glVertex3f( 0.0f, 0.0f, 1.0f ); //* Z axis
		//Ici je place la lettre Z sur l'axe Z
		glVertex3f( -0.1f, 0, 0.8f);	glVertex3f( -0.3f, 0, 0.8f);
		glVertex3f( -0.1f, 0.2f, 0.8f);	glVertex3f( -0.3f, 0, 0.8f);
		glVertex3f( -0.1f, 0.2f, 0.8f);	glVertex3f( -0.3f, 0.2f, 0.8f);
	}
	glEnd();

	glLineWidth(1);

	glPopMatrix();

	glEnable( GL_LIGHTING );
}

void draw_axesXY( float scale )
{
	glDisable( GL_LIGHTING );

	glPushMatrix();
	glScalef( scale, scale, scale );


	glLineWidth(2);

	glBegin( GL_LINES );

	glColor3f( 1, 0, 0 );
	glVertex3f( .8f, -0.05f, 0 );  glVertex3f( 1, -0.25f, 0 ); //* Letter X 
	glVertex3f( 0.8f, -0.25f, 0 );  glVertex3f( 1, -0.05f, 0 );
	glVertex3f( 0, 0, 0 );  glVertex3f( 1, 0, 0 ); //* X axis      

	glColor3f( 0, 1, 0);
	glVertex3f( -.25f, 0.8f, 0 );  glVertex3f( -.05f, 1, 0 ); //* Letter Y 
	glVertex3f( -.25f, 1, 0 );  glVertex3f( -.15f, 0.9f, 0 );
	glVertex3f( 0, 0, 0 );  glVertex3f( 0, 1, 0 ); //* Y axis
	
		//glColor3f ( GetBValue(info->couleur_conteneur)/255.0f, GetGValue(info->couleur_conteneur)/255.0f,0);

		if (info_valeur(58) > 20)
	{
		glColor3f( 255, 255, 255 );
		glVertex3f( 0, 0, 0 );  glVertex3f( 0.0f, 0.0f, 1.0f ); //* Z axis
		//Ici je place la lettre Z sur l'axe Z
		glVertex3f( -0.1f, 0, 0.8f);	glVertex3f( -0.3f, 0, 0.8f);
		glVertex3f( -0.1f, 0.2f, 0.8f);	glVertex3f( -0.3f, 0, 0.8f);
		glVertex3f( -0.1f, 0.2f, 0.8f);	glVertex3f( -0.3f, 0.2f, 0.8f);
	}
	glEnd();

	glLineWidth(1);

	glPopMatrix();

	glEnable( GL_LIGHTING );
}

void draw_axesYZ( float scale )
{
	glDisable( GL_LIGHTING );

	glPushMatrix();
	glScalef( scale, scale, scale );


	glLineWidth(2);

	glBegin( GL_LINES );

	glColor3f( 0, 0, 1 );
	glVertex3f( 1, -0.25f, 0);	glVertex3f( 0.8f, -0.25f, 0);
	glVertex3f( 1, -0.05f, 0);	glVertex3f( 0.8f, -0.25f, 0);
	glVertex3f( 1, -0.05f, 0);	glVertex3f( 0.8f, -0.05f, 0);
	glVertex3f( 0, 0, 0 );  glVertex3f( 1, 0, 0 ); //* X axis      

glColor3f( 0, 1, 0);
	glVertex3f( -.25f, 0.8f, 0 );  glVertex3f( -.05f, 1, 0 ); //* Letter Y 
	glVertex3f( -.25f, 1, 0 );  glVertex3f( -.15f, 0.9f, 0 );
	glVertex3f( 0, 0, 0 );  glVertex3f( 0, 1, 0 ); //* Y axis
	
		//glColor3f ( GetBValue(info->couleur_conteneur)/255.0f, GetGValue(info->couleur_conteneur)/255.0f,0);

		if (info_valeur(58) > 20)
	{
		glColor3f( 255, 255, 255 );
		glVertex3f( 0, 0, 0 );  glVertex3f( 0.0f, 0.0f, 1.0f ); //* Z axis
		//Ici je place la lettre Z sur l'axe Z
		glVertex3f( -0.1f, 0, 0.8f);	glVertex3f( -0.3f, 0, 0.8f);
		glVertex3f( -0.1f, 0.2f, 0.8f);	glVertex3f( -0.3f, 0, 0.8f);
		glVertex3f( -0.1f, 0.2f, 0.8f);	glVertex3f( -0.3f, 0.2f, 0.8f);
	}
	glEnd();

	glLineWidth(1);

	glPopMatrix();

	glEnable( GL_LIGHTING );
}



void draw_axesXZ( float scale )
{
	glDisable( GL_LIGHTING );

	glPushMatrix();
	glScalef( scale, scale, scale );


	glLineWidth(2);

	glBegin( GL_LINES );

	glColor3f( 1, 0, 0 );
	glVertex3f( .8f, -0.05f, 0 );  glVertex3f( 1, -0.25f, 0 ); //* Letter X 
	glVertex3f( 0.8f, -0.25f, 0 );  glVertex3f( 1, -0.05f, 0 );
	glVertex3f( 0, 0, 0 );  glVertex3f( 1, 0, 0 ); //* X axis      

	glColor3f( 0, 0, 1 );
	glVertex3f( -0.2f, 1, 0);	glVertex3f( -0.4f, 1, 0);
	glVertex3f( -0.2f, 1, 0);	glVertex3f( -0.4f, 0.8f, 0);
	glVertex3f( -0.2f, 0.8f, 0);	glVertex3f( -0.4f, 0.8f, 0);
	glVertex3f( 0, 0, 0 );  glVertex3f( 0, 1, 0 ); //* Y axis
	
		//glColor3f ( GetBValue(info->couleur_conteneur)/255.0f, GetGValue(info->couleur_conteneur)/255.0f,0);
	if (info_valeur(58) > 20)
	{
		glColor3f( 255, 255, 255 );
		glVertex3f( 0, 0, 0 );  glVertex3f( 0.0f, 0.0f, 1.0f ); //* Z axis
		//Ici je place la lettre Z sur l'axe Z
		glVertex3f( -0.1f, 0, 0.8f);	glVertex3f( -0.3f, 0, 0.8f);
		glVertex3f( -0.1f, 0.2f, 0.8f);	glVertex3f( -0.3f, 0, 0.8f);
		glVertex3f( -0.1f, 0.2f, 0.8f);	glVertex3f( -0.3f, 0.2f, 0.8f);
	}
	
	
	glEnd();

	glLineWidth(1);

	glPopMatrix();

	glEnable( GL_LIGHTING );
}





thank you
Sorry, no OpenGL for me. Hopefully you will get a response from someone that knows OpenGL.
ok, thank you
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