OpenSource game needs a Windows port keeper

As in title , I am working in a team on RTS , ogre3d engine , god-like simulaiton, Dungeon keeper remake. Thing is, our windows package / port maintainer is apparently stuck on something else , than compile , debug and build version of out game on Windows. The main script is written in cmake producing ... yeah ;) probably the Visual Studio project file ( I am not sure , cause I haven't tried building that on windows ) . Looking for someone serious for long term cooperation , who would like to build our game each month or two.... :) . Intrested people , m ail me or register on our forum . :)
Cheers paul424.
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