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#ifndef GRID_H
#define GRID_H
#ifndef RECTANGLE_H
#include "rectangle.h"
#endif
#include <vector>
enum Direction { NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST };
class grid{
public:
grid(){};
class cell{
friend class grid;
public:
cell() :_index(0) {}
int Index() { return _index; }
int Width() { return _cWidth; }
int Height() { return _cHeight; }
point Point();
point Center();
void SetMoveCost(float);
float GetMoveCost();
rectangle Rectangle();
int Neighbor(Direction Dir);
int Row();
int Column();
cell operator[](int index)
{
if ((index < 0) || (index > ((_gColumns*_gRows)-1)))
{ _index = -1; return *this; }
_index = index;
return *this;
}
cell operator[](point p)
{
if ((p.X < 0) || (p.Y < 0) || (p.X > (_gColumns*_cWidth)) || (p.Y > (_gRows*_cHeight)))
{ _index = -1; return *this; }
if ((_gColumns*_gRows) == 1) { _index = -1; return *this; }
int thisCol = int(p.X) / _cWidth;
int thisRow = int(p.Y) / _cHeight;
_index = (thisRow * _gColumns) + thisCol;
return *this;
}
private:
int _index;
int _gRows;
int _gColumns;
int _cHeight;
int _cWidth;
std::vector<float> _cMoveCost;
}Cell;
void Create(int Rows, int Columns, int CellsWidth, int CellsHeight);
bool Exists() { return _exists; }
int Width() { if (_exists == false) return -1; return (Cell._gColumns * Cell._cWidth); }
int Height() { if (_exists == false) return -1; return (Cell._gRows * Cell._cHeight); }
int Size() { if (_exists == false) return -1; return (Cell._gColumns * Cell._gRows); }
private:
bool _exists;
};
void grid::Create(int Rows, int Columns, int CellsWidth, int CellsHeight)
{
_exists = false;
if ((Rows > 0) && (Columns > 0) && (CellsWidth > 0) && (CellsHeight > 0))
{
_exists = true;
Cell._gRows = Rows;
Cell._gColumns = Columns;
Cell._cWidth = CellsWidth;
Cell._cHeight = CellsHeight;
Cell._index = 0;
Cell._cMoveCost.resize(Size(),0.0);
}
}
point grid::cell::Point()
{
point p(-1,-1);
if (_index < 0 || _index > ((_gColumns*_gRows)-1)) return p;
//Solve for X
p.X = float(_index);
if (p.X >= _gColumns) p.X = float(int(p.X) % _gColumns);
p.X *= float(_cWidth);
//Solve for Y
p.Y = float((_index / _gColumns) * _cHeight);
_index = 0;
return p;
}
point grid::cell::Center()
{
point p = Point();
if ((p.X == -1) && (p.Y == -1)) return p;
p.X += (_cWidth/2);
p.Y += (_cHeight/2);
return p;
}
rectangle grid::cell::Rectangle()
{
rectangle r(-1,-1,-1,-1);
point p = Point();
if ((p.X == -1) && (p.Y == -1)) return r;
r.P1 = p;
r.P2.X = r.P1.X + _cWidth -1;
r.P2.Y = r.P1.Y + _cHeight -1;
return r;
}
int grid::cell::Neighbor(Direction Dir)
{
int n = -1;
if (_index < 0 || _index > ((_gColumns*_gRows)-1)) return n;
switch (Dir)
{
case NORTH:
n = _index - _gColumns;
if (n < 0) n = -1;
break;
case SOUTH:
n = _index + _gColumns;
if (n > ((_gColumns*_gRows)-1)) n = -1;
break;
case EAST:
n = _index + 1;
if ((int(_index)+1) % int(_gColumns) == 0) n = -1;
break;
case WEST:
n = _index -1;
if (int(_index) % int(_gColumns) == 0) n = -1;
break;
case NORTHEAST:
n = _index - (_gColumns - 1);
if ((n<0) || (int(_index) % int(_gColumns) == 0)) n = -1;
break;
case NORTHWEST:
n = _index - (_gColumns + 1);
if ((n<0) || (int(_index) % int(_gColumns) == 0)) n = -1;
break;
case SOUTHEAST:
n = _index + _gColumns + 1;
if ((n > ((int(_gColumns)*_gRows)-1)) || ((int(_index)+1) % int(_gColumns) == 0)) n = -1;
break;
case SOUTHWEST:
n = _index + (_gColumns-1);
if ((int(_index) % int(_gColumns) == 0) || (n > ((_gColumns*_gRows)-1))) n = -1;
break;
default:
n = -1;
break;
} //end of switch
_index = 0;
return n;
}
int grid::cell::Row()
{
point p = Point();
if ((p.X == -1) && (p.Y == -1)) return -1;
return (int(p.Y) / _cHeight);
}
int grid::cell::Column()
{
point p = Point();
if ((p.X == -1) && (p.Y == -1)) return -1;
return (int(p.X) / _cWidth);
}
void grid::cell::SetMoveCost(float moveCost)
{
if (_index >= 0 && _index <= ((_gColumns*_gRows)-1))
{
_cMoveCost.at(_index) = moveCost;
}
}
float grid::cell::GetMoveCost()
{
if (_index >= 0 && _index <= ((_gColumns*_gRows)-1))
{
return _cMoveCost[_index];
}
return -1;
}
#endif
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