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#include <iostream>
#include <string>
#include <ctime>
using namespace std;
const int SIZE = 8;
const char HUMAN_PLAYER = 'b';
const char COMPUTER_PLAYER = 'w';
//Display the board
void displayBoard(char board[][SIZE]){
cout << endl;
cout << " ";
for(int col = 0; col < SIZE; col++){
cout << (char)('a' + col) << " ";
}
cout << endl;
for(int row = 0; row < SIZE; row++)
{
cout << " ";
for(int col = 0; col < SIZE; col++)
{
cout << ("-----");
}
cout << endl;
cout << row + 1 << " ";
for(int col = 0; col < SIZE; col++)
{
cout << ("| ");
if(board[row][col] == ' ')
cout << " ";
else
cout << board[row][col] << " ";
}
cout << "|" << endl;
}
cout << " ";
for(int col = 0; col < SIZE; col++)
{
cout << "-----";
}
cout << endl;
cout << endl;
}
int moveIsPossible(char board[][SIZE], char player){
return 1;
}
/*Place the discs on the board and make appropriate flips. After making appropriate
*flips return the number of discs flipped
*/
int placeDisc(char board[][SIZE], int row, int col, char disc){
int discFlipped = 0;
if(board[row][col] != ' ')
return 0;
board[row][col] = disc;
char opponentDisc;
if(disc == HUMAN_PLAYER)
opponentDisc = COMPUTER_PLAYER;
else
opponentDisc = HUMAN_PLAYER;
//Check are there discs on the right side to flip
int disc_pos = -1;
for(int c = col + 1; c < SIZE && board[row][c] != ' ' && disc_pos == -1; c++)
{
if(board[row][c] == disc)
disc_pos = c;
}
//Make sure we found a disc and it is atleast 2 spots away
if(disc_pos != -1 && disc_pos > col + 1)
{
for(int c = col + 1; c < disc_pos; c++ )
{
board[row][c] = disc;
discFlipped++;
}
}
//Check are there discs on the left side to flip
disc_pos = -1;
for(int c = col - 1; c >= 0 && board[row][c] != ' ' && disc_pos == -1; c--)
{
if(board[row][c] == disc)
disc_pos = c;
}
//Make sure we found a disc and it is atleast 2 spots away
if(disc_pos != -1 && disc_pos < col - 1)
{
//Flip the discs to the left
for(int c = col - 1; c > disc_pos; c-- )
{
board[row][c] = disc;
discFlipped++;
}
}
//Check are there discs above to flip
disc_pos = -1;
for(int r = row - 1; r >= 0 && board[r][col] != ' ' && disc_pos == -1; r--)
{
if(board[r][col] == disc)
disc_pos = r;
}
if(disc_pos != -1 && disc_pos < row - 1)
{
//Flip discs above
for(int r = row - 1; r > disc_pos; r--)
{
board[r][col] = disc;
discFlipped++;
}
}
//Check are there discs below to flip
disc_pos = -1;
for(int r = row + 1; r < SIZE && board[r][col] != ' ' && disc_pos == -1; r++)
{
if(board[r][col] == disc)
disc_pos = r;
}
//Make sure we found a disc and it is atleast 2 spots away
if(disc_pos != -1 && disc_pos > row + 1)
{
//Flip discs below
for(int r = row + 1; r < disc_pos; r++ )
{
board[r][col] = disc;
discFlipped++;
}
}
//Check are there discs on diagnally upper left side to flip
disc_pos = -1;
int c = col - 1;
for(int r = row - 1; c >= 0 && r >= 0 && board[r][c] != ' ' && disc_pos == -1; r-- )
{
if(board[r][c] == disc)
disc_pos = r;
c--;
}
//Make sure we found a disc and it is atleast 2 spots away
if(disc_pos != -1 && disc_pos < row - 1)
{
c = col -1;
for(int r = row - 1; r > disc_pos; r--)
{
board[r][c] = disc;
discFlipped++;
c--;
}
}
//Check are there discs on diagnally upper right side to flip
disc_pos = -1;
c = col + 1;
for(int r = row - 1; c < SIZE && r >=0 && board[r][c] != ' ' && disc_pos == -1; r--)
{
if(board[r][c] == disc)
disc_pos = r;
c++;
}
//Make sure we found a disc and it is atleast 2 spots away
if(disc_pos != -1 && disc_pos < row - 1)
{
c = col + 1;
for(int r = row - 1; r > disc_pos; r--)
{
board[r][c] = disc;
discFlipped++;
c++;
}
}
//Check are there discs on diagnally lower left side to flip
disc_pos = -1;
c = col - 1;
for(int r = row + 1; c >= 0 && r < SIZE && board[r][c] != ' ' && disc_pos == -1; r++)
{
if(board[r][c] == disc)
disc_pos = r;
c--;
}
//Make sure we found a disc and it is atleast 2 spots away
if(disc_pos != -1 && disc_pos > row + 1)
{
c = col - 1;
for(int r = row + 1; r < disc_pos; r++)
{
board[r][c] = disc;
discFlipped++;
c++;
}
}
//Check are there discs on diagnally lower right side to flip
disc_pos = -1;
c = col + 1;
for(int r = row + 1; c < SIZE && board[r][c] != ' ' && disc_pos == -1; r++)
{
if(board[r][c] == disc)
disc_pos = r;
c++;
}
//Make sure we found a disc and it is atleast 2 spots away
if(disc_pos != -1 && disc_pos > row + 1)
{
c = col + 1;
for(int r = row + 1; r < disc_pos; r++)
{
board[r][c] = disc;
discFlipped++;
c++;
}
}
//Reset the board if no flip or illegal move is played
if(discFlipped == 0)
board[row][col] = ' ';
return discFlipped;
}
void getHumanMove(char board[][SIZE]){
int row, col;
bool isIllegalMove;
/*cout << "You are player 'b' & computer is 'w'" << endl;
cout << "Input row and column between 0 to 8" << endl;
cout <<"\n";*/
do
{
do
{
isIllegalMove = false;
cout << "Enter the row you want to make a move to: ";
cin >> row;
while(row < 0 || row >= SIZE){
cout << "Please enter a valid row between 0 and " << (SIZE - 1) <<
endl;
cout << "Enter the row you want to make move to: ";
cin >> row;
}
cout << "Enter the column you want to make a move to: ";
cin >> col;
while(col < 0 || col >= SIZE){
cout << "Please enter a valid column between 0 and " << (SIZE - 1) <<
endl;
cout << "Enter the column you want to make a move to: ";
cin >> col;
}
if(board[row][col] != ' '){
cout << "\nPlease select an empty row and column to make a valid move"
<< endl;
isIllegalMove = true;
} else{
int discsFlipped = placeDisc(board, row, col, HUMAN_PLAYER);
if(discsFlipped == 0){
cout << "Invalid move.\n" << endl;
isIllegalMove = true;
}
else if(discsFlipped == 1)
cout << "Flipped 1 disc.\n\n" << endl;
else
cout << "Flipped " << discsFlipped << " discs." << endl;
}
}while(isIllegalMove);
cout << "\nUpdated board" << endl;
displayBoard(board);
} while(moveIsPossible(board, HUMAN_PLAYER));
gameOver(board);
}
void getComputerMove(char board[][SIZE]){
int row;
int col;
bool isIllegalMove;
srand(time(0));
int randomRow;
int randomCol;
if(moveIsPossible(board, COMPUTER_PLAYER))
{
do
{
randomRow = rand() % 8;
randomCol = rand() % 8;
isIllegalMove = false;
row = randomRow;
col = randomCol;
if(row < 0 || row > SIZE){
row = randomRow;
}
cout << "\nComputer move details: " << endl;
cout << "Row: " << row;
if(col < 0 || col > SIZE){
col = randomCol;
}
cout << ", Column: " << col;
if(board[row][col] != ' '){
isIllegalMove = true;
}else{
int discsFlipped = placeDisc(board, row, col, COMPUTER_PLAYER);
if(discsFlipped == 0){
cout << "\nInvalid move.\n" << endl;
isIllegalMove = true;
}
else if(discsFlipped == 1)
cout << "\nFlipped 1 disc.\n\n" << endl;
else
cout << "\nFlipped " << discsFlipped << " discs." << endl;
}
}while(isIllegalMove);
//displayBoard(board);
}
}
void gameOver(char board[][SIZE]){
cout << "\nGame is over. ";
//Check result
int countBlackDiscs = 0;
int countWhiteDiscs = 0;
for(int row = 0; row < SIZE; row++)
{
for(int col = 0; col < SIZE; col++)
{
if(board[row][col] == 'b')
countBlackDiscs++;
if(board[row][col] == 'w')
countWhiteDiscs++;
}
}
if(countBlackDiscs > countWhiteDiscs)
cout << "Black won!" << endl;
else if(countBlackDiscs < countWhiteDiscs)
cout << "White won!" << endl;
else
cout << "It is a tie!" << endl;
}
int main(){
char board[SIZE][SIZE];
//Initialize the board
for(int i = 0; i < SIZE; i++)
for(int j = 0; j < SIZE; j++)
board[i][j] = ' ';
board[SIZE / 2 - 1][SIZE / 2 - 1] = 'w';
board[SIZE / 2 - 1][SIZE / 2] = 'b';
board[SIZE / 2][SIZE / 2 - 1] = 'b';
board[SIZE / 2][SIZE / 2] = 'w';
displayBoard(board);
//Get human player's turn
getHumanMove(board);
//Get computer's turn
getComputerMove(board);
return 0;
}
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