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// Dungeon Crawler.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <string>
using namespace std;
void showgrid(int row, int col, char grid[7][10])
{
for (row = 0; row < 7; row++) // Shows grid
{
for (col = 0; col < 10; col++)
cout << grid[row][col];
cout << "\n";
}
}
int _tmain(int argc, _TCHAR* argv[])
{
string imput;
char player = 'G', trap = 'T', goal = 'X';
char grid[7][10];
int x = 0, y = 0, row, col;
for(row = 0; row < 7; row++)// creates the grid
{
for (col = 0; col < 10; col++)
grid[row][col] = '.';
}
grid[x][y] = player; //Gives player's beginning position
grid[2][3] = trap; //Gives trap positions
grid[3][6] = trap;
grid[4][9] = trap;
grid[5][4] = trap;
grid[6][8] = trap;
grid[6][9] = goal; //Gives finishing position
while (grid[6][9] != player)
{
cout << "In which direction do you want to move?\n";
cout << "up, down, left, right, or quit\n";
cin >> imput;
showgrid(int row, int col, char grid[7][10]);
}
if(imput != "up", "down", "left", "right", "quit")
{
cout << "That is not a valid imput. Please imput one of the following\n"
"up, down, left, right, or quit";
}
if(imput == "up")
{
if( y == 0 && x > -1 && x < 10)
{
cout << "You cannot move up from that position\n";
cout << "In which direction do you want to move?\n";
cout << "up, down, left, right, or quit\n";
cin >> imput;
}
else
{
grid[x][y] = '.';
grid[x][y--] = player; //re-locates player's position if move is valid
}
}
if(imput == "down")
{
if(y == 6 && x > -1 && x < 10)
{
cout << "You cannot move down from that position\n";
cout << "In which direction do you want to move?\n";
cout << "up, down, left, right, or quit\n";
cin >> imput;
}
else
{
grid[x][y] = '.';
grid[x][y++] = player; //re-locates player's position if move is valid
}
}
if(imput == "left")
{
if( y > -1 && y < 6 && x == 0)
{
cout << "You cannot move left from that position\n";
cout << "In which direction do you want to move?\n";
cout << "up, down, left, right, or quit\n";
cin >> imput;
}
else
{
grid[x][y] = '.';
grid[x--][y] = player; //re-locates player's position if move is valid
}
}
if(imput == "right")
{
if( y > -1 && y < 10 && x == 9)
{
cout << "You cannot move right from that position\n";
cout << "In which direction do you want to move?\n";
cout << "up, down, left, right, or quit\n";
cin >> imput;
}
else
{
grid[x][y] = '.';
grid[x++][y] = player; //re-locates player's position if move is valid
}
}
if(imput == "quit") //quits game if player chooses this command
{
return(0);
}
//the following is what happens if the player lands on one of the traps
if(grid[2][3] == player || grid[3][6] == player || grid[4][9] == player || grid[5][4] == player || grid[6][8] == player)
{
cout << "it's a trap!\n";
return(0);
}
if(grid[6][9] == player) //What happens if player successfully makes it to the goal
{
cout << "You successfully escaped the dungeon!\n";
}
return(0);
}
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