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#include<iostream>
#include<string>
using namespace std;
int main()
{
int baseIntellect;
int baseWisdom;
int baseStrength;
int baseAthletics;
int baseAcrobatics;
int baseStealth;
int baseWealth;
int baseSpeech;
int baseMagic;
int baseSwordsmanship;
int baseArchery;
cout << "Welcome to Tyrmir! Before you play";
cout << endl;
cout << "please read these instructions.";
cout << endl;
cout << "----------------- ";
cout << endl;
cout << "Make sure you make choices correctly!";
cout << endl;
cout << "Example: 1. Go into the cave";
cout << endl;
cout << "Example: 2. Run away";
cout << endl;
cout << "You must enter number 1 or 2, otherwise";
cout << endl;
cout << "the program will crash";
cout << endl;
cout << "There is no saving your game, to complete";
cout << endl;
cout << "the game you have to play it all the way through";
cout << endl;
cout << "without closing the program";
cout << endl;
cout << "This game has no graphics, it is TEXTUAL BASED";
cout << endl;
cout << "------------";
cout << endl;
cout << "You awaken, you've been stuck in this dungeon";
cout << endl;
cout << "for ages. What do you miss most?";
cout << endl;
cout << "1. I miss my work as a scholar and a mage";
cout << endl;
cout << "2. I mis wrestling and being a warrior";
cout << endl;
cout << "3. I miss hunting and being a good scout";
cout << endl;
int choice1;
cin >> choice1;
if (choice1 == 1)
{
cout << "You're perhaps not a well rounded being,";
cout << endl;
cout << "but you are very talented at what you know";
cout << endl;
cout << "and magic is a very multi-purpose talent";
cout << endl;
baseIntellect = 15;
baseWisdom = 15;
baseStrength = 5;
baseAthletics = 5;
baseAcrobatics = 5;
baseStealth = 10;
baseWealth = 1;
baseSpeech = 10;
baseMagic = 20;
baseSwordsmanship = 1;
baseArchery = 1;
}
if (choice1 == 2)
{
cout << "You are rounded in honest skills, best to";
cout << endl;
cout << "fight up close and personal!";
cout << endl;
baseIntellect = 5;
baseWisdom = 10;
baseStrength = 15;
baseAthletics = 15;
baseAcrobatics = 5;
baseStealth = 5;
baseWealth = 1;
baseSpeech = 5;
baseMagic = 1;
baseArchery = 5;
baseSwordsmanship = 20;
}
if (choice1 == 3)
{
cout << "You're a rounded fellow, but don't mistake mages as dumber";
cout << endl;
cout << "and don't underestimate a warrior when up close";
cout << endl;
baseIntellect = 10;
baseWisdom = 5;
baseStrength = 5;
baseAthletics = 10;
baseAcrobatics = 15;
baseStealth = 15;
baseWealth = 1;
baseSpeech = 10;
baseMagic = 1;
baseSwordsmanship = 5;
baseArchery = 20;
}
cout << "Look at your strengths and weaknesses";
cout << endl;
cout << "The outcome of your choices depends on them";
cout << endl;
cout << "Avoid situations that require skills you lack";
cout << endl;
cout << ".";
cout << endl;
cout << "Intellect-" << baseIntellect << endl;
cout << "Wisdom-" << baseWisdom << endl;
cout << "Strength-" << baseStrength << endl;
cout << "Athletics-" << baseAthletics << endl;
cout << "Acrobatics-" << baseAcrobatics << endl;
cout << "Stealth-" << baseStealth << endl;
cout << "Wealth-" << baseWealth << endl;
cout << "Speech-" << baseSpeech << endl;
cout << "Magic-" << baseMagic << endl;
cout << "Swordsmanship-" << baseSwordsmanship << endl;
cout << "Archery-" << baseArchery << endl;
cout << ".";
cout << endl;
cout << "Your stats will be shown after every choice you make";
cout << endl;
cout << " ";
cout << endl;
cout << "You are in prison, are and as you know for no crime";
cout << endl;
cout << "You were serving under the army of Tyrmir";
cout << endl;
cout << "You ran into some trouble after a peasant ran by";
cout << endl;
cout << "and dropped a bag of jewelry at your feet";
cout << endl;
cout << "Next thing you knew you were in prison for treason";
cout << endl;
cout << "Fortuanetly, your uncle is the Baron of Voldukt,";
cout << endl;
cout << "he wasn't able to bribe you out, but he can brute force it.";
cout << endl;
cout << "However, you need to recollect your thoughts";
cout << endl;
cout << "What is your name?";
cout << endl;
cout << ".";
cout << endl;
string pname;
cin >> pname;
cout << "You have a long road ahead of you " << pname << endl;
system("PAUSE");
return 0;
}
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