An address that (in a non-multithreading app) would be the memory address (linear) of the PC register (in the case of the PSP 0x8XXXXXXX, which should be the address of the instruction in memory). But instead of psp-addr2line giving the function that went wrong, it gives the function that handles the thread itself (which is launched by a kernel function, in this case sceKernelStartThread(...)). Though the problem is a couple of functions deeper (not inline).