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//vector containing fighter explosion frames
std::vector<sf::Texture> f_explosion_textures(sf::Texture f_explosion_1, sf::Texture f_explosion_2, sf::Texture f_explosion_3,
sf::Texture f_explosion_4, sf::Texture f_explosion_5, sf::Texture f_explosion_6, sf::Texture f_explosion_7,
sf::Texture f_explosion_8, sf::Texture f_explosion_9, sf::Texture f_explosion_10, sf::Texture f_explosion_11,
sf::Texture f_explosion_12, sf::Texture f_explosion_13, sf::Texture f_explosion_14, sf::Texture f_explosion_15,
sf::Texture f_explosion_16, sf::Texture f_explosion_17, sf::Texture f_explosion_18, sf::Texture f_explosion_19,
sf::Texture f_explosion_20, sf::Texture f_explosion_21, sf::Texture f_explosion_22, sf::Texture f_explosion_23,
sf::Texture f_explosion_24, sf::Texture f_explosion_25, sf::Texture f_explosion_26, sf::Texture f_explosion_27,
sf::Texture f_explosion_28, sf::Texture f_explosion_29, sf::Texture f_explosion_30, sf::Texture f_explosion_31,
sf::Texture f_explosion_32, sf::Texture f_explosion_33, sf::Texture f_explosion_34, sf::Texture f_explosion_35);
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