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#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
int main(){
srand(time(NULL));
char player = '@';
int playerx = 1;
int playery = 1;
char enemy1 = 'M';
char enemy2 = 'M';
int enemy1x = rand()%10;
int enemy1y = rand()%7;
int enemy2x = rand()%10;
int enemy2y = rand()%7;
char bomb1 = '|';
int bomb1x = 5;
int bomb1y = 4;
char bomb2 = '|';
int bomb2x = 8;
int bomb2y = 3;
char bomb3 = '|';
int bomb3x = 5;
int bomb3y = 2;
char bomb4 = '|';
int bomb4x = 3;
int bomb4y = 5;
char treasure = 'X';
int treasure1x = 8;
int treasure1y = 5;
string answer;
int con1;
int con2;
int con3;
int con4;
/* Control for intitial enemy coordinates */
while(enemy1x == playerx && enemy1y ==playery){
enemy1x = rand()%10;
enemy1y = rand()%7;
}
while(enemy2x == playerx && enemy2y == playery){
enemy2x = rand()%10;
enemy2y = rand()%7;
}
while(enemy1x == bomb1x && enemy1y == bomb1y){
enemy1x = rand()%10;
enemy1y = rand()%7;
}
while(enemy2x == bomb1x && enemy2y == bomb1y){
enemy2x = rand()%10;
enemy2y = rand()%7;
}
while(enemy1x == bomb2x && enemy1y == bomb2y){
enemy1x = rand()%10;
enemy1y = rand()%7;
}
while(enemy2x == bomb2x && enemy2y == bomb2y){
enemy2x = rand()%10;
enemy2y = rand()%7;
}
while(enemy1x == bomb3x && enemy1y == bomb3y){
enemy1x = rand()%10;
enemy1y = rand()%7;
}
while(enemy2x == bomb3x && enemy2y == bomb3y){
enemy2x = rand()%10;
enemy2y = rand()%7;
}
while(enemy1x == bomb4x && enemy1y == bomb4y){
enemy1x = rand()%10;
enemy1y = rand()%7;
}
while(enemy2x == bomb4x && enemy2y == bomb4y){
enemy2x = rand()%10;
enemy2y = rand()%7;
}
while(enemy1x == treasure1x && enemy1y == treasure1y){
enemy1x = rand()%10;
enemy1y = rand()%7;
}
while(enemy2x == treasure1x && enemy2y == treasure1y){
enemy2x = rand()%10;
enemy2y = rand()%7;
}
char board[7][10] = {{'.','.','.','.','.','.','.','.','.','.'},
{'.','.','.','.','.','.','.','.','.','.'},
{'.','.','.','.','.','.','.','.','.','.'},
{'.','.','.','.','.','.','.','.','.','.'}, /* Multi-dimensional array */
{'.','.','.','.','.','.','.','.','.','.'}, /* form of the board */
{'.','.','.','.','.','.','.','.','.','.'},
{'.','.','.','.','.','.','.','.','.','.'}};
int control[] = {0,1};
board[playery][playerx] = player;
board[enemy1y][enemy1x] = enemy1;
board[enemy2y][enemy2x] = enemy2;
board[treasure1y][treasure1x] = treasure;
board[bomb1y][bomb1x] = bomb1;
board[bomb2y][bomb2x] = bomb2;
board[bomb3y][bomb3x] = bomb3;
board[bomb4y][bomb4x] = bomb4;
cout<<"Welcome to Dungeon Claw!!!"<<endl<<endl;
cout<<"Objective: "<<endl;
cout<<"- Retrieve the treasure marked by the \"X\" by avoiding the"<<endl<<" traps and \"M\"onsters."<<endl;
cout<<"Enter \"Y\" when ready to start."<<endl;
cin>>answer;
do{
if (answer == "Y"||answer == "y"){
cout<<endl<<"BEGIN!!!"<<endl;
do{
con1 = rand()%10;
con2 = rand()%10;
con3 = rand()%10;
con4 = rand()%10;
do{
for(int row = 0; row < 7; row++){
for(int col = 0; col < 10; col++){
cout<<board[row][col];
}
cout<<endl;
}
cin>>answer;
if (answer == "w"){
playery++;
}
else if (answer == "s"){
playery--;
}
else if (answer == "a"){
playerx--;
}
else if (answer == "d"){
playerx++;
}
// Control for enemy coordinates
//enemy1x and enemy1y
do{
if(con1 % 2 == 0){
enemy1x++;
}
else{
enemy1x--;
}
}while(enemy1x == playerx && enemy1y == playery);
do{
if(con2 % 2 == 0){
enemy1y++;
}
else{
enemy1y--;
}
}while(enemy1x == playerx && enemy1y == playery);
//enemy2x and enemy2y
do{
if(con3 % 2 == 0){
enemy2x++;
}
else{
enemy2x--;
}
}while(enemy2x == playerx && enemy2y == playery);
do{
if(con4 % 2 == 0){
enemy2y++;
}
else{
enemy2y--;
}
}while(enemy2x == playerx && enemy2y == playery);
}while(10>1);
}while(1<10);
}
else{
cout<<"Please enter \"Y\" to continue."<<endl;
cin>>answer;
}
}while(10>1);
}
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