I'm uber-beginner. I'm looking forward to making a simple app which would run certain Keyboard's buttons' presses (or mouse movement/press) at certain times in a single player game.
Output effect would be something like this:
-> Press A
-> wait 55ms
-> Release A
-> wait 2000ms
-> Press B
-> ... etc
I think the easiest solution to my problem would be to use some simple Macro scripts, or even if I wanted to use a programming language then AutoIt or Python or anything else could be a simplier choice. Problem is, I really need to use C++ for that.
The games may not be listening to the windows events.
I can't recall.. maybe directinput has a 'send' command to fake a hardware event?
I am really fuzzy on how this stuff works anymore, but IIRC a program does not have to listen to windows events... it can read the hardware other ways.