Manga wrote: |
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But what do you mean by you are only done with the framework? The thing looked damn near finished to me! |
It is quite a long ways from finished. By framework I mean all the basics you need to get a working game of this type up and running and start creating the unique levels, ships, bullet patterns, movement patterns, ect.
It doesn't look to bad right now I admit and would be almost finished for a demo game which you can put into a portfolio or something but I hoping to go for a full featured game release with arcade mode, survival mode, and stuff like that.
Basically here are my goals for what I want to complete so far.
~ Start creating the game play. Probably will start with a survival mode which randomly spawns enemies.
~ Get a arcade mode up and running with around 5-10 different levels each with a unique boss fight at the end.
~ After all that is done do some profiling to find the performance choke points and optimize them out. Probably the the 10% slowest code and optimize it.
~ After all that should have enough work done to get a artist or two on board to create some customized graphics for the game.
~ Then while the artists are working on the graphics can start polishing the features in the game and implement networking and a online scoreboard and maybe online multiplayer (Though not sure how it would work with a shooter game).
Now of course them are very board goals but it gives a idea of how much work is still left.
xerzi wrote: |
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If you set it up as open source or something closed but we still have access :? I could just help create some stuff in my own time and put it up for a commit. |
I am still kind of debating whether or not to open source it. Right now I am probably going to keep it closed sourced though in the future might open it up.
Though I do have a github repo for it. So if you are interested in contributing just let me know and I can give you access to it (Would just need your github account name) to check out the code then we can talk further about it.