Quickgame challenge -- anyone interested?

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Have you tried changing the point of view (click & drag)? Note that if the target view results in collisions you'll be forced back to the previous one. You can put one of the chars on top of the other to at least eliminate the possibility of collision between them while changing POV.

Also, note that nothing happens when you reach the yellow blocks :P

Here's a video walkthrough: http://tinypic.com/m/ienivo/3
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Okay so I have gotten to distracted and didn't finish. But this is only 5 days work, not the full week.

Here you go (bin and src included):

https://www.dropbox.com/s/brpto7e1ybqqyst/PaxterSmash.zip?dl=0


With more time my plan was to make different baddies and have actual sequences/levels. I had the format for levels worked out (it was really simple), but making new baddies takes a considerable chunk of time.

Anyway, as it is now, it's a neverending stream of star monsters. It doesn't keep score or anything, but it's still kind of fun. =P

EDIT: Note it works best with a game pad with an analog stick.
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So I didn't do this in a week for one and I did it in Java. And it's nowhere close to finished. But if any one wants to take a look at what I have you can pull the source code, the res folder and compile it. It's www.github.com/twiggystardust/RPGTest.git So it's not really a part of the quick game challenge, but I've never really had any programmers input on a project this large. Oh and the repo isn't fully up to date. The tile map is a little different is all really. And I added an npc but that part isn't complete. So what do you think?

EDIT:
I updated the repo so it is current, the npc movement is jumpy, he moves around, but he jumps to his destination at the moment, that's my next step to fix.
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I've been following this thread for a while and I may try and make a small game but I'd probably only really be able to do 1-3 hours a day not sure how many hours you guys are putting in. I mainly use Unity for games, but I might as well reinstall SFML so I can do it in c++ and not c#. So I'll try and post something Friday night.
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Giblit: I have the same problem as you. I can only program about an hour or two a day, but some days I can squeeze in 4 or 5 if I'm very lucky. That's partially why I said mine is not really a "quickgame" but I posted it anyway because I'm proud of it so far.
Totally forgot that I was going to post the source and an executable for my submission. Sorry about that! Here is the github page with the source, haven't done any more work on it and it is still is in a uncompleted state (Refer to my previous post http://www.cplusplus.com/forum/lounge/147783/2/#msg779425 ).



Source: https://github.com/bjumbeck/SimplePool

Description: For the source everything platform specific is in the the Win32 folder and all the platform independent code is in the Classes folder.



Windows Executable: https://github.com/bjumbeck/SimplePool/releases/tag/1.0

Description: Didn't go through the process of making an installer so if anyone has troubles let me know. Also only have a Windows version right now if you want to run it on another platform you will need to make some minor additions to the code and compile it from source (Will work on a Linux edition soon but Mac is out of luck lol).

Let me know if you have any troubles.
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