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OpenMW (open source Morrowind) 0.15.0 Released!

The OpenMW team is proud to announce the release of version 0.15.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page.This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Here's our release video for your enjoyment. http://www.youtube.com/watch?v=kkOCH6bWqeo

For 0.16.0 we are planning to implement many skills and attributes. We need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate. For more information see our website. We can always use more coders!

Changelog:
- Reimplemented physics system/player movement
- Implemented terrain collision
- Implemented pulsating lights
- Implemented Magic Effect Bookkeeping, and Feather/Burden effects
- Implemented Book and Scroll windows
- Implemented Inventory, Container, and Trade windows
- Implemented item stacking in containers
- Implemented tooltips for items in the world, and many GUI elements
- Added faction and other information to Stats window
- Fixed Resizing arrow’s background transparency
- Fixed Stats window layout when resizing in the X direction
- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
- Fixed terrain handling in non-predefined cells

Where to Find Us:
OpenMW Homepage: http://openmw.org/
Official Youtube Channel http://www.youtube.com/user/MrOpenMW
Chat @freenode http://freenode.net/ #openmw
Is it actually playable already?
You can travel around tamriel, collect items, etc. But many major features like combat, and AI have not been implemented yet. You should join us and help make it playable!
Last edited on
Hello everyone !

The major news for this update comes via Mark (creator of the Crystal Scrolls) : he nearly finished multiple esp/esm support! There are numerous problems, but things are progressing : you'll soon be able to travel to Solstheim!

garvek, our new developer who is also part of the dugeonhack project, started working on cmake fixes and making OpenMW compile with MSVC. The DungeonHack team is in the process of deciding whether to help OpenMW reach basic functionality and then base DungeonHack off our engine. Sounds good to me!

zini after last week of bugfixes and checking if features from merged branches were working, he has returned to working on the script implementation. Excellent!

jhooks1 is continuing work on the physics system. He fixed a bug that allowed players to run up the walls if their speed was high enough. Unfortunately his work on enabling animations through Ogr3d's system still can't handle robes and some creatures. If someone is an expert in animations then you're help is welcomed on our forums.

Gentoo overlay for OpenMW has reached alpha status and awaits testing. Big thanks (if it's working correctly) to edmondo.

Gus added the setangle and setscale instructions but there is still much to be done before his branch is merged into the master.

Scrawl has been working his wonders (namely by finishing the Spell window and alchemy windows). He also changed the color of the water to look less tropical and more like in vanilla Morrowind.
Lurkers of the irc channel are reporting that he mentioned:
I have started rewriting the shader system to allow GLSL. I am a making sort of a library out of it, it will be similar to ogre RTShaderSystem but much better. Then the user can put in a settings file which shader language he wants :P


Ho, and two more developers pvdk and k1ll are active again :)

Finally, we are looking for someone who knows QT to start work on developing a replacement to Bethesda's Construction Kit for OpenMW. If you fit the bill it would be a huge help to the project. Any computer science or game design students out there with free time this summer?
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