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cout << " ";
SetConsoleTextAttribute(colors4, FOREGROUND_GREEN |FOREGROUND_INTENSITY |FOREGROUND_BLUE | FOREGROUND_RED|FOREGROUND_BLUE |BACKGROUND_BLUE | BACKGROUND_GREEN);
cout << " [";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE| BACKGROUND_GREEN);
cout << " 1 ";
SetConsoleTextAttribute(colors4, FOREGROUND_GREEN |FOREGROUND_INTENSITY |FOREGROUND_BLUE | FOREGROUND_RED|FOREGROUND_BLUE |BACKGROUND_BLUE | BACKGROUND_GREEN);
cout << "] hint ";
SetConsoleTextAttribute(colors3, FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);
cout << " " << hintn;cout << " ";
SetConsoleTextAttribute(colors4, FOREGROUND_GREEN |FOREGROUND_INTENSITY |FOREGROUND_BLUE | FOREGROUND_RED|FOREGROUND_BLUE | BACKGROUND_BLUE | BACKGROUND_GREEN);
cout << " [";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_GREEN);
cout << " 2 ";
SetConsoleTextAttribute(colors4, FOREGROUND_GREEN |FOREGROUND_INTENSITY |FOREGROUND_BLUE | FOREGROUND_RED|FOREGROUND_BLUE | BACKGROUND_BLUE| BACKGROUND_GREEN );
cout << "] reveal a character ";
SetConsoleTextAttribute(colors3, FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);
cout << " " << reveal1;
SetConsoleTextAttribute(colors4, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_GREEN );
cout << endl << endl;
cout << " ";
SetConsoleTextAttribute(colors4, FOREGROUND_GREEN |FOREGROUND_INTENSITY |FOREGROUND_BLUE | FOREGROUND_RED);
cout << " SCORE CHART ";
SetConsoleTextAttribute(colors3, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN); //add #14 and think about scoring
cout << endl << endl;
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);
cout << endl;
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN); cout << " 2:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+1500 ";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "3:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+900 ";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "4:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+300 ";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "5:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+150 ";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "6:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+85 ";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "7:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+70 ";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "8:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << ":+45 ";
cout << endl << endl;
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << " 9:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+35 ";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "10:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+30 ";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "11:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+25 ";
SetConsoleTextAttribute(colors4, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "12:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+20";
SetConsoleTextAttribute(colors4, BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << " 13:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+10 ";
SetConsoleTextAttribute(colors4, BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "14:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+5 ";
SetConsoleTextAttribute(colors4, BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "15:"; SetConsoleTextAttribute(colors4,FOREGROUND_GREEN | BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);cout << "+2 ";
cout << endl << endl << " ";
SetConsoleTextAttribute(colors4, FOREGROUND_GREEN |FOREGROUND_INTENSITY |FOREGROUND_BLUE | FOREGROUND_RED | BACKGROUND_BLUE | BACKGROUND_GREEN );
cout << " How many strikes? "; SetConsoleTextAttribute(colors3, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);
cout << " ";
SetConsoleTextAttribute(colors4, FOREGROUND_GREEN |FOREGROUND_INTENSITY |FOREGROUND_BLUE | FOREGROUND_RED | BACKGROUND_RED );
cout << " quit[0] ";
SetConsoleTextAttribute(colors3, BACKGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN);
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