Menu or Gameplay first ?

This is a question about game development. I am wondering if I should implement the gameplay first or the menu first. I usually implement the gameplay first for my small learning project. But I am wondering which one is better, whether the gameplay or menu first
no matter what you are building it is really helpful to be able to call the small parts to test it. If you do the menu first, you can use that as a driver for testing, understanding that the menu items may change even if the logic and shape of it do not.

Other than having some sort of driver, I don't think it matters. If you do the menu first odds are high that you will have to tweak it at the very end. If you do the gameplay first you will have to write some throwaway test stubs. Either way works.

Topic archived. No new replies allowed.