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template<class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};
#include<iostream>
#include<cassert>
using namespace std;
template <class Type>
class linkedListType
{
public:
const linkedListType<Type>& operator=
(const linkedListType<Type>&);
//Overload the assignment operator.
void initializeList();
//Initialize the list to an empty state.
//Postcondition: first = NULL, last = NULL, count = 0;
bool isEmptyList() const;
//Function to determine whether the list is empty.
//Postcondition: Returns true if the list is empty, otherwise
// it returns false.
void print() const;
//Function to output the data contained in each node.
//Postcondition: none
int length() const;
//Function to return the number of nodes in the list.
//Postcondition: The value of count is returned.
void destroyList();
//Function to delete all the nodes from the list.
//Postcondition: first = NULL, last = NULL, count = 0;
Type front() const;
//Function to return the first element of the list.
//Precondition: The list must exist and must not be empty.
//Postcondition: If the list is empty, the program terminates;
// otherwise, the first element of the list is returned.
Type back() const;
//Function to return the last element of the list.
//Precondition: The list must exist and must not be empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the last
// element of the list is returned.
bool search(const Type& searchItem) const;
//Function to determine whether searchItem is in the list.
//Postcondition: Returns true if searchItem is in the list,
// otherwise the value false is returned.
void insertFirst(const Type& newItem);
//Function to insert newItem at the beginning of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the beginning of the list, last points to
// the last node in the list, and count is incremented by
// 1.
void insertLast(const Type& newItem);
//Function to insert newItem at the end of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the end of the list, last points to the
// last node in the list, and count is incremented by 1.
void deleteNode(const Type& deleteItem);
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing deleteItem is
// deleted from the list. first points to the first node,
// last points to the last node of the updated list, and
// count is decremented by 1.
linkedListType();
//default constructor
//Initializes the list to an empty state.
//Postcondition: first = NULL, last = NULL, count = 0;
linkedListType(const linkedListType<Type>& otherList);
//copy constructor
~linkedListType();
//destructor
//Deletes all the nodes from the list.
//Postcondition: The list object is destroyed.
protected:
int count; //variable to store the number of list elements
nodeType<Type> *first; //pointer to the first node of the list
nodeType<Type> *last; //pointer to the last node of the list
private:
void copyList(const linkedListType<Type>& otherList);
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created and assigned
// to this list.
};
int main() //Line 4
{
//orderedLinkedList<int> list1, list2; //Line 5
linkedListType<int> list1, list2; //Line 5
int num; //Line 6
cout << "Line 7: Enter numbers ending "
<< "with -999." << endl; //Line 7
cin >> num; //Line 8
while (num != -999) //Line 9
{ //Line 10
//list1.insert(num); //Line 11
list1.insertFirst(num);
cin >> num; //Line 12
} //Line 13
cout << endl; //Line 14
cout << "Line 15: list1: "; //Line 15
list1.print(); //Line 16
cout << endl; //Line 17
list2 = list1; //test the assignment operator Line 18
cout << "Line 19: list2: "; //Line 19
list2.print(); //Line 20
cout << endl; //Line 21
cout << "Line 22: Enter the number to be "
<< "deleted: "; //Line 22
cin >> num; //Line 23
cout << endl; //Line 24
//list2.deleteNode(num); //Line 25
cout << "Line 26: After deleting "
<< num << ", list2: " << endl; //Line 26
list2.print(); //Line 27
cout << endl; //Line 28
return 0; //Line 29
}
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