
please wait
by Need4Sleep
Help with linked lists
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Im really trying to get this subject down, but every-time i think im learning i try something on my own and end up bombing the problem. Could someone please sho... |
Jul 6, 2012 at 7:40am
[3 replies] Last: Think of it as a chain. You can not simply jump to the middle of a lin... (by closed account o1vk4iN6)
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by xDJ23x
Reducing Fractions
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Program is supposed to be able to add, subtract, multiply, and divide fractions. Everything works well but now I am trying to get the program to reduce the frac... |
Jul 6, 2012 at 3:50am
[5 replies] Last: Got it to work, kbw. This is the route I went. Thanks again for your h... (by xDJ23x)
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by TightCoder
Doubly Linked List
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What I'm after here is for some input on my class definitions and if you think I'm might be missing something that wouldn't make these criteria work: System is... |
Jul 6, 2012 at 2:55am
[no replies]
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hash table data structure |
I'm building a simple hash table using division method with size as divisor (ie. key % size ) with separate chaining using doubly linked lists (so I have an arr... |
Jul 6, 2012 at 1:03am
[1 reply] : I was immature about my comment and it has been reported (by myself) a... (by closed account 4ET0pfjN)
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by brianbat
Selective Inclusion of Device Classes
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I am trying to architect a generic C++ application that is able to support different sets of hardware devices. I was planning on writing generic wrappers for s... |
Jul 6, 2012 at 12:13am
[1 reply] : DLLs are what you're asking for - put the implementation in there and ... (by NGen)
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by FourSight
Can SFML play animation gifs?
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Does it support the use of .gif files in 2D Game programming? Also, does anyone know how to get SFML working on Visual C++ 2010? |
Jul 5, 2012 at 11:52pm
[4 replies] Last: I think allegro supports it through an addon, which is still kind of s... (by ResidentBiscuit)
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by DeadEli
Problems with glScalef
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I am trying to use glScalef using variable defined values, and something is not working. When I use: float var = 4; glScalef(2/var, 0.0, 0.0); which is id... |
Jul 5, 2012 at 10:40pm
[5 replies] Last: Thanks, that works. (by DeadEli)
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by clanmjc
deadline timer - wait every 5 seconds on the hour
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I want to use Boost Deadline timer for a thread that will basically do work every 5 seconds. Simple enough, this is done. However, this thread will be spawned... |
Jul 5, 2012 at 10:00pm
[4 replies] Last: WOW, I guess I'm having "fatal LCD staring from cube" syndrome. That'... (by clanmjc)
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by Gator F
SDL Problem
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Hello everyone, I'm currently recreating the first level or mario using the SDL library for practice. Here's my project (Code::Blocks file) http://www.sends... |
Jul 5, 2012 at 9:38pm
[2 replies] Last: Thanks, it works now. (by Gator F)
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by rvelez3
endl
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Hi. I know <<endl flushes the buffer, and moves to the next line. what does <<endl<<endl do when entered like this. is this why this code says mary's name has ... |
Jul 5, 2012 at 8:52pm
[3 replies] Last: I think there's a joke somewhere about forgetting to null-terminate yo... (by ResidentBiscuit)
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Building simple hash table |
I have this helper function to return truth value of whether a duplicate itm exists before insert into list but it crashes. It's hardcoded insert, but I just wa... |
Jul 5, 2012 at 7:54pm
[4 replies] Last: I tried to code the bool is_duplicate function in main and it works, s... (by closed account 4ET0pfjN)
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by codingshark
Base class determining derived classes size?
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Obviously if you have a function that calls sizeof( this ) on any class it will return the number of bytes that class uses based on how many member variables ex... |
Jul 5, 2012 at 7:47pm
[5 replies] Last: Exactly what I ended up doing, thanks. (by codingshark)
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by newdomingo
How to return 2 variables ?
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Hi, my question is how to return 2 variables, one integer and one double, from a function ? (pseudocode) i have a function : int fun(){ int x; dou... |
Jul 5, 2012 at 7:29pm
[5 replies] Last: In this case, int y; y = fun().first; could also be int x; dou... (by Cubbi)
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by Rodan
Seg fault while allocating stream buffer
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Hello, I'm having trouble reading a bmp file header into a buffer that I've allocated for it. For the purposes of this assignment, I'm not allowed to use cs... |
Jul 5, 2012 at 6:28pm
[7 replies] Last: That is intended, I don't want to manipulate anything in the buffer st... (by Rodan)
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WinSock - Going from TCP to UDP |
I've made a multiplayer game using a TCP connection. Although there isn't any lag when I run the server and client on the same computer, my friends say it lags ... |
Jul 5, 2012 at 5:23pm
[6 replies] Last: dw, I solved it. I needed to do this in FD_READ: int szClientAddr = s... (by closed account 2NywAqkS)
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by trendygirl
"How Do I" create RPG in C++ w/o graphics
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Hello, I am in Intro C++ class & I have to create a "RPG" (role play game). I am having some challenges. I have already created a few different variations tr... |
Jul 5, 2012 at 2:56pm
[15 replies] Last: Well a function isn't a control structure, really. Control structures... (by MrHutch)
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by CMarco
Vector of vectors
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Hello to all, I have a vector of strings and i want to put this vector of strings inside another vector, so I do: std::vector<std::string> vect_aux; // my... |
Jul 5, 2012 at 12:08pm
[5 replies] Last: Hi, Thanks... sorry, code tags will be use from now on. Regards... (by CMarco)
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by hooshdar3
strange output
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Hello.Take a look at: #include <iostream> using namespace std; int main() { int a = 2, b = 2; cin >> a, b; cout << a << ' ' << b << ' ' <<b/a... |
Jul 5, 2012 at 11:53am
[5 replies] Last: Oh, sorry, got it. Very tricky code indeed! Thank you (by hooshdar3)
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by Reg0r1us
Read Files?
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I am creating a program that calculates day, time, and month, year, as well as minutes using C++. The Seconds are supposed to be pulled out of a text file. For ... |
Jul 5, 2012 at 8:49am
[4 replies] Last: On line 29 you permanently keep overwriting seconds . The stream det... (by coder777)
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by tannerwilson
Class Deriving Question
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I'm a bit of a n00b when it comes to class deriving, so bear with me in this problem. What if I want a class called sprite like this: //Not necessarily p... |
Jul 5, 2012 at 8:31am
[17 replies] Last: "favour composition over inheritance" Sprite would mean to fit better... (by Hypersion)
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